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GameVeri tackles the challenge of trust in online friendships. It empowers gamers with a robust verification system, personalised communication tools, collaborative gameplay experiences, and celebratory milestones – all designed to nurture genuine connections within a safe and secure virtual environment. 
Developed for my Master's degree in UX/Service Design at Loughborough University, GameVeri reflects my commitment to creating impactful digital experiences.
Lead  Product Designer (Sole)
User Research, User Persona Creation, Design Iteration,  UI Design, Information Architecture, Prototype & Testing
Gaming has evolved into a prominent platform for social interaction, with nearly half of all gamers forming close bonds with online-exclusive friends, despite never meeting face-to-face. However, a significant obstacle stands in their way: the barrier of trust within the online environment. This challenge of balancing familiarity with anonymity makes designing a service for genuine connections uniquely complex.
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My user-centred process, grounded in Design Thinking and the Double Diamond approach, encompasses four phases: Discover, Define, Develop, and Deliver. Employing the non-linear nature of the Double Diamond, I conducted iterative testing throughout the process, ensuring my solutions effectively addressed user needs. This resulted in meaningful andeffective solutions that were validated through user feedback.
To bridge the gap in understanding the emotional aspects of online friendships, I conducted secondary research on online vs. offline friendship dynamics. This research informed the design of my primary research, particularly in areas where the emotional connection might be less well-understood.
Key findings:
To delve into the nuanced realm of trust and emotions, I recognised that relying solely on semi-structured interviews might not suffice. Therefore, I employed a diverse array of creative research methods. This approach allowed me to thoroughly explore various facets of trust among a group of 8 gamers, some of whom had met their online gaming friends in person while others had not.

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Leveraging user research data and Affinity Diagramming, I identified recurring themes and pain points related to trust in online gaming. These insights, validated through secondary research and aligned with trust-building theories, empowered me to address user challenges and inform design decisions, ultimately leading to impactful solutions.

This persona was built on user research, market analysis, and service design tools. The approach ensured the service aligned with both user needs and business goals. To achieve a richer and more inclusive user experience, I leveraged Cards for Humanity, a tool designed to help designers overcome unconscious bias. It injected unique traits (excitable, non-binary, English as Second Language) into the persona, ensuring it reflected diverse user backgrounds and fostered a sense of connection with the target audience.
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Vincent is a user persona that embodies a diverse and inclusive user base. His traits were carefully chosen to reflect real-world experiences, creating a strong sense of connection and resonance with our actual users.
As a designer, understanding users' needs and pain points is key to designing user-centred solutions. From the users' perspective, these are the goals that this service needs to achieve.
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At this stage, the focus was on generating a wide range of ideas, regardless of their initial quality. To achieve this, I facilitated co-designing sessions with fellow designers and users. We explored various brainstorming activities such as Crazy 8s, Tech & Trend Matrix, 'What ifs', and Superheroes. These activities helped to push the boundaries of creativity and avoid the trap of obvious solutions. Later, we voted on the most promising ideas and refined them into practical features for the service.
Superheroes 🦸🦹
create a superhero who could solve the problem or could make the wish come true using thier superpowers
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In the 'Superheroes' activity, we imagined heroes with extraordinary powers to address various challenges. We then identified which powers could be applied to enhance our service offerings.
With the input from users, we identified the Minimum Viable Product (MVP) for the service. I conducted online workshops to evaluate ideas using the Desirable, Viable, and Feasible framework, ensuring alignment with user needs, business objectives, and operational capabilities.
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Fig: Crafting a service that intersects desirability, feasibility, and viability to guide optimal decision-making
We identified the following key features:
✅ Seamless Account Linking (Verification): Users verify themselves by connecting our service with gaming platforms like Steam, Discord, Twitch, and Nintendo, building trust within the community. 
🪪 Profile and Online ID Card: Upon verification, users receive an Online ID Card visible across platforms, fostering trust and providing a recognisable identity.
🔒 AI-Driven Close Friend List & Privacy Settings: Users categorise friends based on closeness and customise privacy settings for each tier, ensuring privacy while maintaining connections.
🎉 Forming Parties and Gaining Party Points: Users create gaming parties, completing quests together to earn party points redeemable for rewards in partnered games.
🗣️ Avatar Video Calls: Users engage in video calls using AR avatars, enhancing comfort during interactions while maintaining privacy.
❣️Friend Quiz: Users deepen connections beyond gaming with fun and insightful questions, fostering meaningful friendships.
During the delivery phase, my focus shifted to ensuring that I was 'designing the thing right.' I conducted iterative testing and prototyping at various stages to gather user insights. This process began with validating the design concepts to ensure they solved users' problems effectively. Then, ensuring that the actual design and features I detailed came together to provide users with the best possible experience using the service.
Following each feedback collection, I revisited the designs, making informed adjustments and conducting further testing as needed.
Here is an overview of my process at this stage...
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This diagram illustrates the iterative process of prototyping and testing, from hypothesis validation to usability testing of the final service design.
Before proceeding, it is crucial to confirm whether the identified MVP features effectively address user needs. To assess this, I conducted hypothesis tests to determine if users who typically avoid video calls for privacy reasons would feel comfortable using the 'Avatar Video Call' feature. This evaluation involved testing the feature using the 'REALITY' app, which allows users to create virtual avatars. This choice was made because the app enables testing of technology and simulating experiences that would be challenging to replicate at this stage of the process.
Feedback: 
😊 Users feel safe using the feature to express themselves while preserving privacy
😊 They want their exclusive online friends to use the feature too
😊 Users believe it enhances understanding of social cues compared to voice chatting
🤔 Prefer integration with Discord over direct phone calls; feels more natural
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Fig: Participants created virtual avatars in the 'REALITY' app to experience video calling with virtual avatar filters, simulating conversations while concealing theirtruephysical appearance.
Testing our low-fidelity prototype revealed a lengthy and unexciting user flow, with users losing interest during sign-up and ID card creation – crucial trust-building steps. To address this, I streamlined the user flow and explored engagement strategies. This led to the incorporation of gamification and emotional design elements, making the mentioned flows more captivating and enjoyable.
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GameVeri is a service that assists gamers in overcoming the trust barrier and establishing genuine connections with their exclusive online gaming friends. It fosters transparency within the service and community, with privacy at its core, indirectly enhancing trust by broadening interactions and topics among friends. With customisable features, users can navigate the trust barrier at their own pace, deepening bonds and affirming the meaningfulness of online friendships.
Effortlessly link your GameVeri ID with platforms like Steam, Discord, and Twitch to verify your status as a genuine player. Enjoy benefits such as viewing in-game stats and accessing additional features within the service. 
Verification enhances trust within the gaming community, benefiting game companies, stakeholders, and online users alike.
Create a unique Online ID Card that showcases your online identity. Customise it with colours, avatars, and gaming achievements while keeping your personal information private. 
Display it seamlessly across your linked gaming platforms to foster trust in the online community and create a recognisable identity for other users.
Categorise your friends based on how well you know them. Then, decide what data you share (birthday, in-game stats) and control how you interact with each tier. Feeling camera shy? Throw on an Avatar Video Call filter and still connect face-to-face (virtually) with your squad. 
This personalised system lets you build trust at your own pace, fostering stronger connections with the people you game with most.
Party up with your online crew and embark on collaborative quests designed to diversify your interactions. Think voice chat, avatar video calls, GIF-sharing, and of course, conquering challenges together. 
These quests strengthen friendships and unlock rewards that elevate your gaming experience.
 Take quick quizzes with your friends while you wait for the next match. Dive into lighthearted topics or explore deeper themes, all through bite-sized multiple-choice questions. 
It's a fun and sneaky way to gain insights into your friends' personalities, building trust and teamwork along the way.
Our 'Moments' feature lets users effortlessly share screenshots and videos from linked gaming platforms. 
Preserve epic adventures and funny mishaps, turning them into cherished memories to revisit with your party.
Transitioning into a solo designer role was daunting at first. However, by embracing the challenges and staying focused on learning, it turned out to be a valuable experience. Here are some key takeaways:
The Situation
After the ideation stage, I developed three separate service concepts. I then chose the one that seemed most promising and began detailing it further. However, a design critique session with users and fellow designers revealed a critical issue: the service did not align with user needs or effectively address their core problems.
Lesson Learned
Skipping user evaluation early in the design process and focusing on detailing concepts too quickly proved to be a misstep. This experience underscored the crucial importance of integrating user evaluation and involving users throughout the design process. Furthermore, it reinforced the value of resilience in design. Don't be afraid to iterate on the design and pivot when necessary.
Future Actions
👀 Maintaining Focus on User Needs Throughout the Design Process - This ensures I create truly user-centred solutions and avoid losing sight of user needs during the design journey.
🧪 Integrate Early and Frequent User Testing - By incorporating user testing early, I can identify and address misalignments early in the design process.